Assassin's Creed II discussion and shorts from Comic-Con


ABOUT ASSASSIN’S CREED II:

Assassin’s Creed II is the product of over two years of intensive development by the original creative team behind the Assassin’s Creed brand. In a vast open world environment, the game invites players to incarnate Ezio, a privileged young noble in Renaissance Italy who’s been betrayed by the rival ruling families of Italy.

Ezio’s subsequent quest for vengeance plunges players into a captivating and epic story that offers more variety in missions, surprising and engaging new game play elements, diverse weapons and a profound character progression that will appeal to fans of the original Assassin’s Creed as well as entice players new to the brand. Assassin’s Creed II is scheduled to launch on November 17, 2009 for the PLAYSTATION® 3 computer entertainment system, the Xbox 360® video game and entertainment system from Microsoft and the PC.

The short film series, entitled Assassin’s Creed II: Lineage will be released for Holiday 2009. Three short movies will focus on the story of Ezio’s father, Giovanni Auditore da Firenze, will preclude the Assassin’s Creed II storyline and will offer fans insight into the Assassin’s Creed II storyline and characters.

For more information about Assassin’s Creed II, please visit www.assassinscreed.com.
- Gamepress.com


Another big title to look forward to. There is also a picture from one of the shorts below, though it doesn't look like a picture from the actual movie as the background looks like a green screen. I'm definitely anxious to play this when it releases.

I hope though that they not only maintain the sandbox style playing but improve upon the series. Too often, sequels are released which contain nothing new, merely the same game transported to a different setting. That may be enough for some of you out there but for me, what I truly consider a good sequel is a game that improves on what was laid out by its predecessor. Things I would like to see are better interaction with the environment, improved AI, especially with pathing, and more intuitive HUD.


-picture courtesy of gamepress.com

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